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tutorial:getting_started

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tutorial:getting_started [2017/07/24 20:07]
digitalshadowhawk created and translated from the french version
tutorial:getting_started [2018/12/22 14:14] (current)
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 In this folder, run the file starting with solarus-editor. Here, it will ask you to choose the "​root"​ folder of your project, that is to say the folder including the "​data"​ folder, the latter containing the files of your quest. As you do not have any yet, exit this window (this window will be removed from the editor in Solarus 1.1). You get to the rather empty interface for now, Solarus Quest Editor, the quest editor. Make //Quest// -> //New quest// , and choose the //​C:​\Solarus\solarus folder// where the engine is located (for convenience reasons because remember: it will search for the quest folder in the current directory). In this folder, run the file starting with solarus-editor. Here, it will ask you to choose the "​root"​ folder of your project, that is to say the folder including the "​data"​ folder, the latter containing the files of your quest. As you do not have any yet, exit this window (this window will be removed from the editor in Solarus 1.1). You get to the rather empty interface for now, Solarus Quest Editor, the quest editor. Make //Quest// -> //New quest// , and choose the //​C:​\Solarus\solarus folder// where the engine is located (for convenience reasons because remember: it will search for the quest folder in the current directory).
  
-{{:​tutorial:​quest_created.png?​200 |}}+{{:fr:​tutorial:​quest_created.png?​200 |}}
  
 As you can see, the editor tells you that some files still need to be created/​modified by hand, but these files will be created directly in future versions. More precisely, the subfolders necessary for the proper operation of the game will be created automatically from 1.1. To begin, you will need to modify the **quest.dat** file. It is currently filled with default information. As you can see, the editor tells you that some files still need to be created/​modified by hand, but these files will be created directly in future versions. More precisely, the subfolders necessary for the proper operation of the game will be created automatically from 1.1. To begin, you will need to modify the **quest.dat** file. It is currently filled with default information.
tutorial/getting_started.1500919628.txt.gz ยท Last modified: 2018/12/22 14:14 (external edit)